AI Insights · Timothy · April 2024
Top 5 Hypercasual Games on Android in Poland Q1 2024
In Q1 2024, the top 5 hypercasual games on Android in Poland showed varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower provides detailed insights.
In the first quarter of 2024, the top 5 hypercasual games on Android in Poland demonstrated diverse trends in weekly downloads, revenue, and active users. Below is a detailed performance overview of each game.
Athletics Mania: Track & Field experienced a notable increase in weekly revenue, starting at around $451 in the first week of January and peaking at approximately $1.4K by the end of February. Weekly downloads remained relatively stable, with minor fluctuations, peaking at 113 in the week of March 4. The game’s active users saw a slight decline from 155 in early January to 119 by the end of March.
Tamagoo - 3D Slime Simulator showed impressive growth in weekly downloads, starting at 1.3K in early January and reaching a peak of nearly 4K in the week of January 22. Weekly revenue also increased significantly, peaking at about $1K in mid-February. The game maintained a strong active user base, growing from 4K at the beginning of January to nearly 10K by the end of March.
Kick Giant: Giant Hunter had a mixed performance with weekly downloads showing a decreasing trend, starting from 2.8K in early January and dropping to just under 1K by the end of March. Weekly revenue remained relatively stable with minor peaks, reaching approximately $711 in the last week of March. Active users saw an increase, starting at 8.3K in early January and peaking at 9.7K in mid-January before stabilizing around 8K by the end of the quarter.
Idle Brick Breaker saw a steady increase in weekly downloads, starting from 547 in mid-January and reaching 718 by the end of March. Weekly revenue showed a similar upward trend, peaking at around $579 in the final week of March. The game's active user count also increased, starting at 143 in early January and reaching 976 by the end of the quarter.
Bus Simulator: Ultimate had fluctuating weekly downloads, peaking at 1.7K in mid-January and maintaining an average of around 1.3K towards the end of March. Weekly revenue showed a downward trend, starting at $426 in early January and dropping to about $193 by the end of March. The active users fluctuated slightly but remained strong, starting at 9.4K in early January and ending the quarter at around 7.4K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.